

Problem Behavior: Chunks appear to be loading at a fixed distance regardless of Render Distance setting. Mission 1 - Into the Void Mission 2 - The Essence of Eternity Mission 3 - Amon's Fall Starcraft II: Legacy of the Void - system requirements You are not permitted to copy any image, text or info from this page. this creates all sorts of client bugs such as lag, falling into a void, and etc.Įxpected behavior: Chunks should /always/ load nearest the player outward

Problem Behavior: Multiplayer is loading chunks from the furthest point and working inward. Some reports indicate that the problem exists on converted worlds as well, though I did not personally see this during testing. These issues are non-existant on 1.2_02 worlds that have been converted to 1.3 format.Įxpected Behavior: There should be either improved performance or no noticeable difference between original 1.3 worlds vs 1.2_02 worlds converted to 1.3Īdditional Information: This problem seems to be significantly reduced if monsters are disabled. Voidform no longer has a duration, but your Insanity will drain increasingly fast until it reaches 0, causing Voidform to end.While in Voidform, you gain 1 haste every 2 sec and your Void Bolt will also refresh the duration of your Devouring Plague on the target.

Problem Behavior: Worlds generated new directly from 1.3 are having some insane lag issues. Ok, I've been having problems with the multiplayer in 1.3 but only on certain worlds, not in every world, so I set out to root out some of the causes and here's my findings.
